Principle of Persia
So
Prince of Persia is tanking in the marketplace -- only $2 million so far -- shades of
Ico, which only did $6 million total in North America. Both of these critically acclaimed puzzley jumping games with beautiful art direction and pleasant controls are sailing right over the heads of the America marketplace. Activision has a rule of thumb that console games that get over 80% on gamerankings tend to be hits: well, it ain't always true.
(Mark Nau recently ran a correlation of gamerankings and sales and got an R-squared of .14, which means there is a weak correlation, but he does not think one causes the other, but rather they are both caused by a third factor, namely...hype. I'm not so sure, since hype can sometimes cause negative reviews.)
This is sad. Wouldn't it be nice to live in a world where quality would always reap rewards?
Prince of Persia is a good game. It has innovative gameplay mechanics, clear goals, the constant feeling of reward for being clever, the feeling of being a badass when you fight, a good, simple story, and tons of polish. It's short, so you don't have to worry about it being one of those games that you buy and never finish. Playing it raised my quality of life.
We've been batting around a number of theories about why it tanked:
1) It's actually not a very good game, and although reviewers are fooled, the more sophisticated gaming public wants more than a puzzle-game funhouse ride. They want nonlinearity, emergence, freedom. I don't think much of this theory: I think the gaming public is actually less sophisticated than most reviewers, who tend to be hardcore gamers.
2) Your average American teenage boy does not want to play a game where he assumes the role of a Persian prince. They might as well have called the game "Gay Iranian." Kids want to be soldiers, secret agents, spacemen, cops. There was a window this year where kids wanted to be pirates -- you can always count on a summer blockbuster to brainwash your children into deciding what's cool or not. (I'm not complaining. Summer blockbuster hype pays my mortgage.) If
Prince of Persia had come out back when Disney's
Aladdin was in theatres, it would have sold much better. A friend of mine once said, "I think you can take any intellectual property and make it cool." I agree, but the cost of making it cool is out of the range of videogame publishers. It may cost around a hundred million dollars to make something cool. (There's a corollary here: if you can turn out a Walls Of Troy game in time for next year's blockbuster, do it.)
Theory #2 has that sad-but-true ring to it, doesn't it.
So I ask you: don't succumb to the lack of hype! Go buy
Prince of Persia. On principle. Make the world better.
Thanks to Rich Bisso for coining the phrase, "Principle of Persia."
Oh, yeah, and thanks to Tom Henderson for "gay Iranian."